Skip to content
CXCWGS

Solo · FREE PLAY

Netwalk

Read the rules ↓
Logic & numbers
Choose your controls and enjoy a free round.
No account neededRules & controls →

Game guide · CXCWGS

Netwalk: learn through an example

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. A new 5×5 network is created and its tiles are rotated. Keep the goal in mind before your next move.

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted.

A small practice goal

The example and rules describe the same game you can play above. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.

Aim for this result

Check the rule below as you play. Rotate tiles to form one connected network reaching every cell, without loose ends or loops. Keep the goal in mind before your next move.

How a round unfolds

  1. A new 5×5 network is created and its tiles are rotated.
  2. Tap a tile to turn it clockwise by a quarter-turn. Tiles connected to the central server light up.
  3. Every cable end must meet the corresponding end of a neighbouring tile; no cable may point outside the board.
  4. Connect all 25 cells in one network. The finish check accepts any valid complete network, not just the generator’s saved orientation.

Making selections and moves

Begin with the basic rule, then follow the result of your action. Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. The game area remains available above the explanation.

Try this example

Keep the goal in view while choosing a move. A tile with north and east cables connects only to matching south and west cables on those neighbours. The game area remains available above the explanation.

Where a round can go wrong

A careful first move helps you understand the round. A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected.

Further help with the game

On this page, what is the aim of Netwalk?

Rotate tiles to form one connected network reaching every cell, without loose ends or loops. The controls work with mouse or touch.

How do the controls work?

Tap network tiles to rotate. Use Undo for the previous rotation and New puzzle for another generated layout. You can start a new round from the game controls.

When I start, can you show an example?

A tile with north and east cables connects only to matching south and west cables on those neighbours. No download or player account is required.

On this page, which mistake should I avoid?

A tile glowing green only means it reaches the server. The whole board also needs every end matched and all cells connected. Keep the current game state in view while applying this rule.

What rules and limits are used here?

Random 5×5 spanning-tree layouts are solvable by construction. Unique solution is not claimed; every valid connected, loop-free solution is accepted. Use the labelled controls for your next action.

When I start, how many people can play here?

Solo. This is local browser play, not internet matchmaking. No download or player account is required.

On this page, why are some tiles green?

They have a chain of matching cable ends to the central server. The instructions above use these same rules.

Can a cable leave the board?

No. This version has fixed boundaries and no wrapping. The worked example offers another way to follow the rule.

For this game, is every puzzle solvable?

The generator starts from a connected tree and rotates its tiles, so the original orientation is a valid solution. The game is played locally in your browser.

On this page, must I find exactly the stored answer?

No. Any orientation with all ends matched, all cells connected and no loop completes the puzzle. The game is played locally in your browser.

Games

Try another game

View all games
Choose a Card Game (opens in a new tab)