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CXCWGS

You vs computer · FREE PLAY

War

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Game guide · CXCWGS

War: learn through an example

Win both face-up cards with the higher rank and try to collect the whole deck. The deck is split into two face-down piles of 26 cards. Keep the goal in mind before your next move.

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.

Bring this focus to a round

Keep the goal in view while choosing a move. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. Try the rule on the board, then read the next instruction.

Your goal

Begin with the basic rule, then follow the result of your action. Win both face-up cards with the higher rank and try to collect the whole deck. Keep the goal in mind before your next move.

How a round unfolds

  1. The deck is split into two face-down piles of 26 cards.
  2. Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
  3. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
  4. The winner of a battle takes its full pile to the bottom of their deck.
  5. A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
  6. Use New round for another shuffled deal.

How to use the controls

Take a moment to check the current turn. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The game area remains available above the explanation.

A useful example

The example and rules describe the same game you can play above. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile.

An important reminder

Check the rule below as you play. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game area remains available above the explanation.

A few questions answered

During a round, what is the aim of War?

Win both face-up cards with the higher rank and try to collect the whole deck. The controls work with mouse or touch.

How do the controls work?

Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. No download or player account is required.

When I start, can you show an example?

If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Use the labelled controls for your next action.

During a round, which mistake should I avoid?

You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. The game is played locally in your browser.

For this game, what rules and limits are used here?

A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The instructions above use these same rules.

How many people can play here?

You vs computer. This is local browser play, not internet matchmaking. The controls work with mouse or touch.

Is Ace high?

Yes. The order runs from two through king to Ace; suits are ignored. The controls work with mouse or touch.

On this page, how many face-down cards are used for a tie?

One, followed by one face-up card. This is the chosen war procedure for this table. The controls work with mouse or touch.

Why was the round drawn?

Both players ran short at the same point in a war, or the 500-battle limit was reached. The controls work with mouse or touch.

For this game, can I choose which card to play?

No. Each battle turns the next top card from each face-down pile. The game is played locally in your browser.

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