Game guide · CXCWGS
The Forty Thieves Solitaire playbook
Look at the complete hand before deciding. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. The same rule applies on a phone and on a computer. Keep the active rule in mind. Move one card at a time; build down in the same suit. Empty columns accept one card. The same rule applies on a phone and on a computer.
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.
Practice beyond the first move
Treat this as a chance to practise one rule. Select a face-up card and then the destination pile or Empty slot. The same rule applies on a phone and on a computer.
What the game asks you to do
Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Keep the active rule in mind.
Work through the instructions
- Move one card at a time; build down in the same suit. Empty columns accept one card.
- Select a face-up card and then the destination pile or Empty slot.
- Move exposed cards onto suit foundations in the stated rank order.
- Undo reverses a choice. New deal shuffles again.
Making selections and moves
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. The same rule applies on a phone and on a computer. A clear plan starts with the current position.
A closer look at one example
A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.
Watch out for this
Before making a move, check the cards in view. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Return to the explanation when a decision is unclear.
Questions that come up during play
What is the aim?
Build eight suit foundations from ace to king. Use the rule sheet as a reference. Use another round to revisit a decision.
How do I use the controls?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Check the relevant controls before continuing.
Which format is available?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
What should I check before a move?
Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take a moment to read the table. Use another round to revisit a decision.
Can you give an example?
A club 5 can move onto a club 6, but a whole run cannot move together. Use the rule sheet as a reference. The same rule applies on a phone and on a computer.
What completes a round?
Build eight suit foundations from ace to king. For a calm first round, focus on one decision. Return to the explanation when a decision is unclear.
Which controls should I use?
Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Before making a move, check the cards in view. Use another round to revisit a decision.
Which version is played here?
Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Take a moment to read the table. Return to the explanation when a decision is unclear.
Does play involve an account or cash?
No. Play is free, without registration, deposits, bets or cash prizes. A clear plan starts with the current position. Use another round to revisit a decision.
What completes a round?
Build eight suit foundations from ace to king. Begin with the objective. Return to the explanation when a decision is unclear.